StarCraft Korea National Sport: How 1998 Built Esports
The StarCraft Korea national sport story began in 1998, and within about three years the game ruled the country. That happened because three things lined up at once: thousands of new PC bangs (internet cafés), cable TV channels that put matches on air every week, and corporate teams that paid players salaries. The same machinery later produced the LCK, the League of Legends league that Faker and T1 made famous around…